/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef ED_WINDOW_MODELEDITOR_OPTIONS_H
#define ED_WINDOW_MODELEDITOR_OPTIONS_H

//------------------------------------------------------------

#include "../Common/EdWindowHandler.h"

//------------------------------------------------------------

class cEdWindowModelEditorOptions : public iEdPopUp
{
public:
	cEdWindowModelEditorOptions(iEditor*);

protected:
	virtual void OnCreateLayout();
	//void PostInitLayout();
	void OnUpdate();

	bool WindowSpecificInputCallback(iEdInput* apInput);


	///////////////////////////////////
	// Layout
	// General
	cEdInputNumber* mpInpUndoStackSize;

	cEdInputVec2* mpInpResolution;
	
	cEdInputColor* mpInpBackgroundColor;

	// Input
	cEdInputNumber* mpInpTumbleFactor;
	cEdInputNumber* mpInpTrackFactor;
	cEdInputNumber* mpInpZoomFactor;
	cEdInputNumber* mpInpMouseWheelZoom;

	cEdInputNumber* mpInpRotateSnap;
	cEdInputNumber* mpInpScaleSnap;

	// Performance
	cEdInputBool* mpInpLightsActive;
	cEdInputBool* mpInpPSActive;
	cEdInputBool* mpInpWorldReflection;

	cEdInputEnum* mpInpTextureQuality;

	//cEdInputVec2* mpInpCamPlanes;
};

//------------------------------------------------------------

#endif // ED_WINDOW_MODELEDITOR_OPTIONS_H

